Showing posts with label village. Show all posts
Showing posts with label village. Show all posts

Village Update

Some strange things have happened since I installed the Millenaire mod and Humans+


Sept-Freres ended up getting a sister village right beside it because I used a village wand on its town hall after burning it down. I thought I had destroyed the village but it was the Baby Animals mod causing the trouble. After I fixed the problem I had two villages.



Since adding Humans+ the villages are under constant attack. Knights ride in and kill the inhabitants. It's all quite bloody and they don't even spare woman and children! The raiders will just enter buildings and slaughter entire families. The village mobs respawn soon enough and it isn't having an effect on the population.

This is an assassin which won't attack evil characters. He didn't attack me.
I suppose since I'm apparently evil the spiders won't attack either.

The town has also acquired a friendly spider. It hisses and climbs but won't attack!?! I'm wondering if somehow I have become evil. Perhaps the villages are evil too,... it just shows how subjective ridiculous alignment systems are.

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Minecraft Saved World Update

I have done a lot to the world since the last save. You can find the download link at the top of the page in Downloads and Archives. It's now 106.5mb.

Lakewood
I have the village mod running so there are now three villages. One is north of Lakewood (Sept-Freres) and the other two are just east of the rail/airship port (off the map).

There is rail running all the way from Apvia to Lakewood and it is all powered! The world map is too large for blogger so you can download it here if you wish: World Map. If you decide to take the rail be prepared to wait a while since the trip takes about 3 minutes :D



Apvia
I am still building the Lakewood rail/airship port and there will be a surprise there soon (I hope).













You'll notice there are two new airships at Lakewood. The Air Apvia ship is a passenger ship which I designed with the Glimmar's Steampunk texture pack in mind:






doors to cockpit.

flight controls

navigation control

for passengers

don't set it on fire!


Some other screen captures:

automatic doors at the C.B. Crowely building


Sept-Freres village

If you decide to download the saved game just extract the files (7zip is free) into your "saves" folder in your minecraft folder C:\Users\[user name]\AppData\Roaming\.minecraft\saves

The save will extract to a "world5" folder, so be careful you don't over write your own world 5 (if you have one).

There is a more detailed example here:  Minecraft shared game and fileserve tutorial

enjoy


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How To Install The Millénaire NPC Village mod

OK, this mod is just fantastic. It really is.

In the distance you can see a road which goes to Lakewood.
It creates villages in your minecraft world that you can discover as you explore. The NPC (Non Player Characters) build buildings, have children live and die. The mod even introduces a currency system so people in the village can buy and sell things.

She's a busy lady! She runs three stores and has three little boys.
If you have an existing world then you will discover villages in areas you haven't explored yet. You can buy a village wand that, when used on a block of obsidian, will create a village anywhere you want it. Be warned though, these guys will sometimes cannibalize your stuff and they aren't very concerned with property rights!

In the main store the village statistics are displayed in real time.
The more you trade with the village the more it will grow and prosper.

Click on items you want to sell and you'll get money for it!

Unfortunately it does seem to be a little heavy on the computer resources. I run minecraft on a dual core AMD with two ATI crossfired 4800 video cards and 8 gigs of ram and it slows my machine performance a little. Sadly that's the pitfalls of making a big game in Java. I wish Notch knew how to program in something else.

I really recommend this mod because it brings a whole new dimension to the minecraft game and adds a lot of excellent and epic content.

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You should always back up your files before you install a mod (I really mean it, I'm not just covering my you know what). I recommend making a copy of your entire minecraft folder with saved games and all; just to be safe. This is a big mod and can be unpredictable.


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I wrote this guide because I couldn't find any clear instructions and even found a few hijacks! In the millenaire0.4.zip file are the best instructions but some people actually said not to follow them!?! But how do you get to the instructions if you can't even find the mod!?!

Yeah, so anyway, after a lot of searching and head scratching, this worked for me:

Installation How To: ModLoader

You'll need to download and install ModLoader Beta 1.7.3  (More info)       

Once you have the ModLoader.zip file just open it with 7zip (don't extract);

Then open C:\Users\[User Name]\AppData\Roaming\.minecraft\bin\minecraft.jar with 7zip (don't extract);

Drag the contents of ModLoader to minecraft.jar

While minecraft.jar is still open delete the META-INF folder (if it's there).


That's it! ModLoader should be installed!

Installation How To: Millénaire 1.7.3


Make sure you have ModLoader Beta 1.5 01v3 already installed (see above).

Download:  Millénaire 1.7.3 (More Info)

Open  Millenaire.1.0.7.zip with 7zip (don't extract).

Navigate to  C:\Users\[User Name]\AppData\Roaming\.minecraft and open the minecraft folder


Now in 7zip double click on the folder "Put in minecraft folder" then drag and drop the Millenaire  folder into the minecraft folder.



Next

Navigate to C:\Users\[User Name]\AppData\Roaming\.minecraft\mods and open the mods folder

Now in 7zip double click on the folder "Put in mods folder"" then drag and drop the millenaire.1.0.7.zip file into the mod folder.



That's it. It should be working!

To test your install start a new game and in the seed option type b. The mod should announce it is running and if you press the v button how far away the village is should be displayed.


In an existing game the mod won't start until you reach unexplored land.


I hope you give this mod a try.

Please remember that modding anything implies risk and I am not making any promises that you will not encounter a problem. I'm simply explaining what worked for me. If you have difficulty try getting a new minecraft.jar, make sure you followed the instructions exactly, make sure you have the most up to date version of the mod and minecraft and remember that mods often don't work well together - which is why you backed up - right? - you did back everything up didn't you?


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